Saturday 12 April 2014

Improvements, improvements everywhere.

This last week and a bit has seen some small, but major improvements in our level.

Last Friday (4th April) we had our last assessment with our tutors before our final hand in. We got some great feedback for the level. The main criticism we got was the lighting needed to be pushed further, to get more contrast between light and dark areas, as well as increasing depth. After that we sat down with one of the tutors and tweaked the lighting towards the right direction. We brought down the ambient light to almost zero, so all the light sources are from local lights and holograms. Doing this also improved the light reflections from the puddles, which adds so much more atmosphere. Below shows the before and after shots for these lighting changes:

Before

After

Before

After

Before

After

Using Google maps to see how the streets of the ‘City of God’ in Rio actually look gave us a good indication of how much varied clutter there is in the streets, which we want to reflect in our level. So we came up another set of props for both of us to tackle. After producing them we started to litter the streets with them, which started to add so much more character to the level.

Litter
We feel like we have most of the final level done, we just have to move onto polishing and adding those little touches which add a lot to the environment. One of those major things is movement. I've spent a few days getting an oscillating camera working which we are placing around the level a lot to really sell the big brother vibe. I got tarps and clotheslines blowing in the wind, which was a bit tricky to get working realistically, but with the help of vertex painting I solved that issue

Tarps and Clotheslines moving

Cameras
We also came up with a way to add a bit more life to our holograms by making them look broken. We did this by duplicating the hologram model and placing it slightly in front of the original hologram. Then we created a new material for it where we played with the oscillating and colour settings giving us a nice broken hologram effect.



Both of us have been building out the level more as well as blocking of areas from the player in a realistic way.

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